tutorial photopaint
indietroindiceavanti
4) Fountain, bitmap and texture fills
The Fountain Fill Mode

A fountain fill is a fill that 01changes gradually from one color to the next. This type of fill is also called a "gradient" or "graduated" fill. From the Fountain Fill dialog box it's possible to create a vast array of fountains fills.
It is laid out into five sections: Type, Center Offset, Options, Color Blend and Presets and the Preview window gives you an idea of what the finished product will look like.

Types

The Type list is located in the upper-left corner of the dialog box.
Your selection of a fountain fill will, most of the time, begin in this area. It is from here that you determine how the fountain fill will move from one color to another. The Type section selects one of five types of fountain fills. Clicking the name of the type opens a list of the following choices:
Linear: this selects a fountain fill that changes color in one direction.
Radial: this selects a fountain fill that changes color in concentric circles from the center of the object outward.
Conical: this selects a fountain fill that radiates from the center of the object like rays of light.
Square: this selects a fountain fill that changes color in concentric squares from the center of the object outward.
Rectangular: same as square except it uniformly radiates to all corners of the rectangle.
02
Up, a display of four of the five fills: there would have been five, but a Rectangular fill to a square it looked the same as the square-go figure.

Center Offset

The Center Offset settings, located directly below the Type selection, are used to reposition the center of a Radial, Conical, Square or Rectangular fountain fill so that it no longer coincides with the center of the object.
Negative values shift the center down and to the left; positive values shift the center up and to the right. It's also possible to click the mouse in the Preview window and drag the center to the desired position. However, the Center Offset is necessary when you need to make several fills with exactly the same offset values.

The Options Section

It allows you to adjust any of the settings to customize the appearance of the fountain.
The Angle box determines the angle of either the Linear or Conical Fountain fill. You can also change the angle by dragging the line that appears when you click in the preview box with the mouse button. Holding down the CTRL key while dragging constrains the angle to multiples of 15 degrees.03
The Steps value box determines the number of bands used to display and print the fountain: at its maximum value, which is 999, there isn't any degree of banding.
The Edge Pad (0%-49%) controls the smoothness of the transition between the start and end colors in the fountain fill: a setting of 0% (default) creates the smoothest transition, while a maximum setting causes a very abrupt change. The Edge Pad option is not available for Conical Fountain fills and therefore is greyed out. Edge Pad settings control the smoothness of a fountain fill's transition: the fill on the left of the image has a setting of zero percent; the fill  on the right has a maximum (49%) setting(right)

Color Blend

It is where you select the colors you want to use in your fill. There are two modes of operation in the Color Blend area: Two Color (default) and Custom.04
Two Color blends are fountain fills created using two colors: the From color and the To color. The operation of the Two Color blend is controlled by one of the three buttons to the right of the From and To colors.
These buttons are:
Direct: this option determines the intermediate fill colors from a straight line beginning at the From color and continuing across the color wheel to the To color.05
Counter-Clockwise: this option causes the fill's intermediate colors to be selected by traveling counter-clockwise around the color wheel between the From and To colors. If colors are very close to each other, the path travels almost completely around the wheel.
Clockwise: this option determines the fill's intermediate colors by traveling clockwise around the color wheel between the From and To colors.
Mid-Point Slider: this option is only available with Direct selected. It adjusts the midpoint between the From and To color. The Mid-Point slider allows the user to control the distribution of color/shading of the fountain fills.06
Custom Blend setting allows you to add more than two colors in specific locations on the fill. When the Custom button is clicked, the dialog box changes. Now there is a color ribbon on which you can select up to 99 intermediate colors from the palette to its right. You specify where you want the color to appear on the color ribbon by adding markers: to add markers, double-click just above the color ribbon and a new black marker will appear.
To change the color of either the end colors or the markers, you only need select the marker or end square by clicking it and then clicking a color from the palette to the immediate right. The color ribbon and the preview window in the upper-right corner of the Fountain Fill dialog box will reflect the change. If the color is not in the palette, click the Others button to open the Select Color dialog box.
To reposition a color on the color ribbon, select its marker and drag it to the desired spot or edit the value in the Position box. To delete a color, double-click the marker. More than one color marker can be selected at a time by holding down the SHIFT key when selecting or deselecting.

The Presets Area

07 The Presets area lets you save the fountain settings you specified so that you can apply them to other objects at a later time. It also contains over 100 predesigned fills that were installed with Corel PHOTO-PAINT. If you want to browse through the list, just click the down arrow to the right of the preset text box and then click the first fill you wish to view. After that, each time you press DOWN ARROW or UP ARROW on your keyboard, the next preset will be selected and previewed. With one of the presets selected, you can type in the first letter of the preset's name and it will jump right to it.08
To save a preset, type a name (up to 31 characters in length) in the Presets box, and then click the plus button. Clicking the minus button removes the selected Preset from the list.

Putting Fountain Fills to Work

While it is easy to use fountain fills to fill existing text or objects, the real power of the fountain fills is the ability to use the custom blend to produce backdrops for other work.
In Figure upper, everything behind the silver lettering were created with a single fountain fill. To obtain a sharp cutoff of a color, place a different color very close to it (as in almost on top of it). Display Image: each wire is created by making a narrow vertical rectangle with a fountain fill. Actually, it was only necessary to make one (rendered as an object) and then apply a hue shift to the duplicates to create different colors.

Bitmap Fill09

The Bitmap Fill dialog box allows you to fill a selected area with a bitmap image. There are a large number of images in the Corel library (located in the TILES folder on Corel PHOTO-PAINT CD-ROM). In addition to the bitmap images provided, you can import almost any bitmap that can be read by your PC.

Loading a Bitmap Image

When you invoke the Bitmap fill, you will see the currently selected image in the preview window. To change the image, you must click the Edit button. This will open the Bitmap Fill dialog box.

How the Bitmap Fill Operates

Here are some pointers about using files for bitmap fills:
remember that if you use the Fill tool (the bucket), the fill will be calculated to the boundaries of the mask or the edges of the image. If the bitmap image is larger than the mask or the image, Corel PHOTO-PAINT will put as much as will fit, beginning with the lower-left corner of the original image.
The Rectangle, Ellipse, and Polygon tools, on the other hand, will fill to the perimeter of the defined area. If there is a mask, the masked area that falls within the area will be filled.
You can control what appears in a flood-filled area by using the many tile/offset controls in the Bitmap Fill dialog box.10

Controlling the Size and Position of the Bitmap Tiles

If the bitmap that you import is too small to fill the area, the default settings will cause the bitmap to be tiled. If the bitmap is too large for the area being filled, only a portion of the bitmap will fill the area, beginning in the lower-left corner. But by changing the default settings, you can control the size, offset, and several other parameters of the bitmap fill.
Size: the controls in this section allow you to set the size of your pattern tiles. You can choose one of the preset sizes or enter custom dimensions. When you select Use Original Size, the bitmap file will not be scaled to a new size. If it is not checked, the bitmap  will be scaled to the size set in the Width and Height settings. These settings are greyed-out if the Use Original Size option is enabled.
Scale Bitmap to Fit: when enabled, this option scales the tile pattern to fit entirely within the tile Preview window. It also disables the entire dialog box, except the Maintain Aspect option.
Origin: controls in this section set the offset of the first tile (and therefore the rest of the pattern) relative to the top right-hand corner of the object. If you want the pattern to start flush with the corner, set the X and Y values to zero.
Row/Column Offset: these controls shift either the rows or columns of tiles so that the pattern is staggered rather than continuous. The % of Tile Side setting shifts alternating rows or columns by the amount specified. This feature helps break up repeating patterns.
Transform: the Transform setting specifies the angle on which the tile is rotated and skewed. You can set the rotation value in two ways: type a value in the Rotate box or use the scroll arrows to adjust an existing value. 11

Loading Bitmap Images

To the right of the Preview window in the Bitmap Fill dialog box is a Down-arrow button. Clicking the button or anywhere in the preview window opens a color preview of the first nine bitmaps that have been imported into Corel PHOTO-PAINT. If there are more bitmaps than can be displayed, scroll bars appear on the right side of the preview window that allow the user to see the remainder of the bitmap fills.
Clicking the Load button opens the Load Bitmap Fill dialog box, where you can import a graphic to use as your bitmap pattern. There is a large selection of existing bitmap fills available on the CD-ROM containing the TILES folder.

The Texture Fills

Texture fills are the feature that makes Corel PHOTO-PAINT unique. The Texture Fill dialog box is used to select one of the 100-plus bitmap texture fills included in Corel PHOTO-PAINT. Each texture has a unique set of parameters that you can modify to create millions of variations.12
Important rule of bitmap textures: a texture fill expands to fit the volume of the available area = same texture fill: as a square increases in area, the size of the fill increases proportionally.
The fill size is calculated by creating a square that is determined by the greatest dimension of the mask. For example, if you made a mask that was 50 x 500 pixels, the resulting fill would be as if it were a 500 x 500 pixel square.
Texture Fill dialog box
This dialog box allows you to edit and create an unlimited number of new texture fills from existing fills. Unlike when working with bitmap fills, you cannot import files for use as texture fills. The texture fills are actually fractals that are created as they are applied. This goes a long way to explain why some textures can take a long time to apply.13
If you cannot find the exact file that you want in the 160+ preset textures that were shipped with Corel PHOTO-PAINT, you can edit the existing textures in the Texture Fill dialog box.
Texture Library: this list box displays the names of the texture libraries. Corel PHOTO-PAINT ships with several libraries containing textures made with the Texture generator. The Styles library contains samples that are the building blocks of the bitmap texture fills. It is from the textures in this library that all other samples in the other libraries are made. This library is a read-only library. If you modify a texture and want to save it, you will not be allowed to save it in this library. You must either create a new library or save it in one of the Samples libraries.
Texture List: this window lists the texture fills available in the currently selected library. Clicking a texture in the Textures list will select it, and the default setting for the texture will display in the preview window.
Each time a library is selected, the texture list returns to the default texture for that library. Preview and Locked/Unlocked Parameters: each time the Preview button is depressed, Corel PHOTO-PAINT varies the appearance of the selected texture by randomly changing all unlocked parameters. This button does more than is apparent at first. There are over 15,000 textures with several million possible combinations for each one. Corel PHOTO-PAINT textures have certain variables that are either locked or unlocked by default.14
You can lock and unlock a parameter by clicking the Lock button next to it. You can also use the Preview button to update a texture after changing the parameters yourself. The default settings for the locks generally provide the best, quickest results.
Save As (Plus Button): after changing the parameters of a texture in the library (or a new library you created), click the Plus button in the upper-right corner to overwrite the original. This opens a dialog box for naming (or renaming) a texture you have created. The texture name can be up to 31 characters (including spaces). The Library Name option allows you to create a new library in which to store the textures. You can type up to 31 characters (including spaces). The Library List displays libraries where you can store the modified texture. You must save any modified Style textures in a library other than the Styles library, because Styles is a read-only library.
Delete (Minus Button): this deletes the selected texture. You cannot delete textures in the Styles library.
Style Name and Parameter Section: this part of the Texture Fill dialog box shows the names of the selected textures. The value boxes in this area list parameters for the selected texture. Changing one or more of these parameters alters the appearance of the texture. The changes are displayed in the preview box whenever the Preview button is depressed. The Style Name fields list numeric parameters. All textures have texture numbers, which range from 0 to 32,767. The names of the other parameters vary with the texture selected and usually range from 0 to 100 or -100 to 100.
To change a numeric parameter, enter a value in the text box or use the cursor and click either the up or down arrow.
The right side of the field lists up to six15 parameters, depending on the texture selected. To change a color, click the color button and select a new color from the pop-up palette. If you desire a specific color or named color that is not on the color palette, click the Other button. The Other button opens the Select Color dialog box. After you have made the desired changes, click the Preview button to see the effect the new color has on the selected texture.
The letters in right figure appear to be three-dimensional. The fill for the letters was made using the Texture fill tool. The shadowing on the letters was created by making a cutout from the background (see the next tutorial "Shadow").
a tutorial from Dave Huss ("The official guide of photo paint10")
icosu
italiano
indietroindiceavanti