1° method from a tutorial by Dave Huss
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The Deteriorated Metal technique may seem complicated, but I believe the
finished product is worth the effort.
1. Create a
24-bit RGB image.96 dpi.
2. Select the Text tool in
the Toolbox. On the property bar, select the font Impact at a size of 72.
Type in the word RUGGINE, and select the Object Picker tool in the Toolbox.
The text becomes an object and is selected. Center the text (CTRL-A) in
the image window.
3. Create a Mask from the text object
(CTRL-M), save it.
Choose Edit/Fill, and choose Bitmap fill.
Click the Edit button, and then click the Swatch button.
Choose the reddish-colored burled wood on the right side of the bitmap preview
second from the bottom. Click OK to select, and OK again to apply the fill. |
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4. Choose Image/Adjus/Auto Equalize. Next, select Effects/Noise/Add
Noise.
Select Gaussian, and change the Level and the Density to 100. Click OK.
5. Choose Effects/3D Effects/ Emboss.
Change the settings as follows:Original color; Depth, 2; Level, 200 and
Direction, 135. Click OK. |
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6. Enable Paint on Mask (POM) mode (CTRL-K).
While in POM, we modify the mask created from the text.
7. Choose Effects/Distort/ Displace.
Click the Reset button. Leave the Scale
mode and Undefined areas settings unchanged. From under the preview window,
open the displacement map named Square.pcx. Click OK. |
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8. Click the POM button (or CTRL-K) to return to Normal
mode.
Choose Effects/3D Effects/The Boss.
Change the settings on the Edge tab as follows: Width, 3; Height, 35; and
Smoothness, 35. Select the Invert Mask box, and choose Gaussian Drop Off.
Change the settings on the Lighting tab: Brightness, 50; Sharpness, 20;
Direction, 135; and Angle, 12. Click OK.
What is POM?
This feature was introduced back in PHOTO-PAINT 7.
In short, POM is a mode that temporarily replaces the image with a grayscale
representation of the mask.
In POM mode, the protected areas of your image are black, while the
fully editable areas are white. Pixels included in the selection that
are partially protected are displayed in varying degrees of gray. |
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Now our image appears rusty and worn, and we can use it this way.
Let's now see some options that are possible with this effect.
When metal objects become sufficiently rusted or corroded, they eventually
are eaten away. PHOTO-PAINT allows us to re-create that effect.
1. With the mask still in place from the last tutorial, select Object/Crop
to Mask.
This produces holes the viewer can see through in the text. |
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Variations on a Theme
Several factors control both the sizes and shapes of holes.
The physical size of the holes in the displacement map is fixed, so the
only way to make the holes larger or smaller is to increase or decrease
the size of the image. |
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Figures show a sample of three different Boss filter settings used on
a different text object and a different displacement map (rusty.pcx).
The resolution of the image is 300.dpi. This makes the number of pixels
in the image more as large as in the exercise we just finished.
Since the spots (holes) in the displacement map are a fixed size, the holes
in the image appear smaller.
The shape of the holes is determined by the Smoothness setting of the Boss
filter.
The greater the setting, the fewer the holes that appear.
By changing the size (resolution) of the text, we can effectively change
the size of the signs of decay. |
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2° method from tutorial by David Mutch (http://www.visionary-voyager.com.au/corel/photopaint/text_effects2/rust.htm) |
1.Create a new image.
Set the 24-bit RGB, white background, units = pixels, 400 W x 200 H, resolution
96 dpi.
2. Create the text 'RUGGINE' in a thick, rounded
font and centre it to the image.
I used Impact. Other suitable fonts could be: Futura XBlk Bt, Alexuss Heavy,
Arial Black, Boink LET, Bookman Old Style Bold, Brushwood, Comic Sans MS
(bold) and many others.
The colour does not matter.
From the menu choose Object/Arrange/Align and Distribute , To Centre of
Document, then click OK to centre your text.
3. Turn
on Lock Transparency, then fill the text object with a bitmap fill.
Click the Lock Transparency icon : either on the bottom of the Objects Docker
or on the Mask/Object Toolbar.
Make sure your object is still selected and you are using the Object Picker
tool, then choose Edit/Fill from the menu.
Select the Bitmap Fill type, then press the Edit button - the Bitmap Fill
dialogue box opens. Insert CD3 from your Corel Draw (versions 8, 9, 10..),
Then click the Load button.
Navigate to the folder Tiles/ wood on your CD, and locate the file Wood08M.cpt.
Click OK in both dialogue boxes to load this wood bitmap fill into the text
object. |
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4. Auto Equalize the object.
From the menu choose Image/Adjust/Auto Equalize.
5. Add some Noise.
From the Effects menu choose Noise/Add Noise.
Click the Reset button then move both sliders to 100% and press OK.
6. Apply an Emboss Effect.
From the Effects menu choose 3D Effects/Emboss.
Click the Reset button and select the Original Color radio button. Click
OK.
7. Distort the text with a rusty displacement effect.
Turn off Lock Transparency.
From the Effects Menu choose Distort/Displace.
Click the drop down list under the preview image and choose 'rusty.pcx'.
Choose Tile for the Scale Mode and set the Scale sliders to Horizontal =
2, Vertical = 4.
Click OK. |
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8. Add some body.
In PP versions 9 and 10 you can use the Plastic Effect to give a slight
3D effect.
From the Effects menu choose Texture/Plastic.
Click the Reset button then change the settings to: Highlight = 50, Depth
= 4, Smoothness = 25 then press OK. |
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In PP version 8 you can use the stroke mask command to achieve a similar
effect.
First select 100% black as the paint colour, then create a mask from your
text-select the text then use either Mask/Create From Object's, CTRL+M or
use the icon on the Mask/Object Toolbar.
Turn on Lock Transparency, select the Paint tool (F5) in the Toolbox, then
from the Property bar select the round, feathered, 20 nib, increase transparency
to 80 and soft edge to 100, make sure that Orbits are not activated, then
press the Stroke Mask button.
Choose Middle of mask border, then press OK. Remove the mask (Mask/Remove,
SHlFT+CTRL+R, or press the icon on the Mask/Objects Toolbar. |
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Variations:
Try different types of fill in the original object.
Here are some suggestions:
Alternative Texture Fill: Styles,
Mineral Cloudy 5 Colors (press preview several times to randomise the settings
until you get the one you want)
This image used the Stroke Mask shading method rather than the Plastic Effect
(too bright here). |
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