1. Old gold:
create a new image, 500x200 pixels, 72 dpi, white background;
double click the Paint colour swatch in the Status bar;
change the RGB numers to R = 214, G = 200, B = 152; |
| |
click the Text tool, change the Property bar settings to:
font = ArrusBlkBt (here Calligraphic, 72)
size = 120;
antialising = 0n; |
type 'OLD GOLD', the click the Object Picker tool to render the text;
use Object/Arrange/Align and Distribute to centre the text to the image;
create a duplicate of the text (CTRL+D);
Turn On Lock transparency icon on the Object Docker;
the upper duplicete text should now be selected in the Object Docker (if
not, select it); from the menu select Edit/Fill, select the Texture fill
icon and click Edit in the Edit fill and Transparency dialogue box: the
Texture fill dialogue opens; change the following settings:
Texture library = samples 5;
Texture list style = Bacteria; |
|
shade colour = 100% black;
light colour = R214, G200, B152 (same as current Paint colour);
other setting see the screen shot of dialogue box;
lock all the parameters locks then press the Preview button to view your
texture;
you can save this custom texture for later use after you have completed
changing the parametres;
press Ok on the Texture Fill Dialogue, then OK on the Edit Fill and Transparency
Dialogue to fill the duplicate with the texture; |
 |
|
with the duplicated object still selected, from the menu select
Effects/Contour/Trace Contour: use a Level of 100, Edge type = upper;
press OK;
from the menu choose Image/Transform/Treshold
in the Treshold dialogue box, click the reset button, choose bi-level as
the treshold type then click OK;
from the menu choose Effects/Distort/Whirlpool;
in the Whirlpool dialogue box, click the reset button, then change the Streak
Detail setting to 0; press OK; |
 |
|
with the duplicated object still selected, click on the Merge
Mode drop down list and select Texturize;
using the slider on the Object Docker, adjust the object transparency to
80%;
hold down your SHIFT key and click the lower text object in the Object Docker
so both text objects are selected and highlighted;
combine the two objects using either Object/Combine/Combine objects together
or CTRL+ALT+DnArrow; |
| now you should have just a background and one object (selected) in your
Object Docker; from the menu select Effects/Noise/Add noise; click the reset
button to restore default |
|
settings, change the Type to Uniform, press OK;
unlock the transparency; |
 |
|
choose Effects/Texture/Plastic;
click the reset button to restore deafults the change the Deph to 5 and
the Smoothness to 75; press OK;
create a mask from the object;
invert it (Mask/Invert or CTRL+SHIFT+I);
from the effects menu choose 3D Effects/The boss;
change the settings to: Edge tab: width = 13, height = 34,
smoothness = 75, drop off = Gaussian, no invert; Lighting tab:
brightness = 65, sharpness = 5, direction = 135, angle = 60;
press OK;
remove the mask (Mask/Remove or CTRL+SHIFT+R); |
 |
|
select the drop shadow tool and add an Average shadow to the
bottom right;
add a fill to the background object (i.e.: texture fill, samples 7, Folds
of Silk with default parametres);
for a slightly brighter gold tint, select the text object and adjust the
HSL (Image/Adjust/Hue, Saturation, Lightness); change the setting to H =
-5, S = 20, L = 0, then press OK.
2. New gold:
create a new image, 500x200 pixels, 72 dpi, white background;
double click the Paint colour swatch in the Status bar;
change to 10% black;
choose a font you like (here Ireland, 100), then create and centre the text
(Object/Arrange/Align and Distribute to centre of document);
create a mask from the object (Mask/Create from objects or CTRL+M);
turn on Mask Marquee Visibility, if you can' t see the mask marquee;
save the mask as channel (Mask/Save/Save as channel);
with the text object selected and the mask present, apply The Boss effect
(Effects/3D effects/The Boss) with these settings: Edge tab:
width = 6, height = 50, smoothness = 50, drop off = flat, invert; Lighting
tab: brightness = 96, sharpness = 50, direction = 135, angle = 45;
press OK; |
 |
|
from the menu, choose Image/Adjust/Tone Curve (CTRL+T), the
tone curve dialogue opens; the Tone Curve filter lets you perform
Colour and tonal corrections by adjusting pixel values plotted along a response
curve that appears in a graph;
the response curve represents the balance between shadows, midtones, and
highlights;
you can modify the response curve by adding nodes for curved or straight
lines, drawing freehand, or using a gamma curve;
customized Tone Curves can be saved for later use;
the curve we want to make is shown below:
move your mouse cursor over one of the nodes on the curve;
once the cursor changes you can click to make new nodes or drag nodes to
reposition them; click on the line at the first and third vertical grid
lines to create two new nodes;
reposition the nodes as shown, if you accidentally make another new node
simply drag it off the curve at either end;
when you finished editing the curve, save it for later use as gold.crv (extension
should be automatically added by program);
press OK to use the tone curve; |
 |
|
from the menu choose Image/Adjust/Selective Color, change
the settings as shown;
then press OK; |
 |
|
load the mask you saved as a channel previously (Mask/Load/name
of mask);
reduce the size of the mask by 4 (here) pixels (Mask/Shape/Reduce);
press OK;
feather the mask by 1 pixel (Mask/Shape/Feather) set the width = 1, direction
= Average; press OK;
create a new object using Object/Create/New object, rename this object 'highlight';
make sure your paper colour is set to white, fill the masked area of the
new object with white (Edit/Fill, select paper color radio button);
press OK;
remove the mask (Mask/Remove, CTRL+SHIFT+R);
load again the saved mask;
feather the mask by 1 pixel (Mask/Shape/Feather) set the width = 1, direction
= Average; press OK;
create another new object using Object/Create/New object, rename this object
'burn';
select the interactive Fill tool, hold down the CTRL key (to constrain the
tool to Horizontal) then drag the tool from just past the left end of the
text to just past the right end of the text;
the new object will now be fill with a gradient; |
 |
|
now we need to change the gradient colours:
click the left colour box of the gradient to select it, then click on the
50% black swatch on the palette;
click the right colour box of the gradient to select it, then click on the
white swatch on the palette;
with the burn object still selected in the Object Docker, change
the Merge Mode to colour Burn;
click the opacity slider and on the Object Docker and reduce the opacity
to 50%; |
 |
|
create a third new object using Object/Create/New object,
rename this object 'brown rim'; right click on the Dark brown colour
swatch on the palette to change the fill colour to dark brown;
fill the masked area of the new object with dark brown (Edit/Fill, select
current fill radio button) press OK;
in the Object Docker drag the Brown Rim object down between the
GOLD text object and the background;
remove the mask (Mask/Remove, CTRL+SHIFT+R), with the Brown Rim
object still selected create a drop shadow as you like;
select the background in the Object Docker, the fill it with your favourite
fill; note: when using a large font size, increase the mask reduction
and feathering values accordingly. |
 |
|
|
| from a tutorial by David Mutch (http://www.visionary-voyager.com.au/corel/photopaint) |
|