create a new image RGB, 550x200 pixels, 96 dpi, white background;
select the text tool, change the Property bar settings and then type out
your text (a wide rounded font works best, here Futura MdBT at 120 points);
the colour of the text is not important at this step;
centre the text to the document (Object/Arrange/Align and Distribute, to
centre of document; press OK;
create a mask from object (Mask/Create from objects or CTRL+M);
if Mask Marquee is on, you will see the marcing aunts around the text;
from the menu choose Edit/Fill: the Edit fill and Transparency dialogue
box opens;
choose the Fountain Fill, then press Edit and, in the dialogue box, use
these settings:
type = linear, color blend = two color, from = R118,G67,B67, to = R153,G102,B102,
angle = -90, steps = 999, edge pad = 0, mid-point = 50;
save this fill as a preset: type name copper-dark into the preset text entry
area and press '+'; press OK twice; |
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choose Effects/3D/Emboss, set:
depth = 4, Level = 60, Direction = 45, Original colour, press OK;
from the menu choose Effects/Noise/Add noise, set:
Level = 20, Density = 30, Noise type = Gaussian, color mode = Intensity;
press OK to add the noise; |
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from the menu choose Effects/3D effects/Glass, change the settings to:
style = wet, bevel width = 5, smoothness = 70, refraction = 75, opacity
= 50, dropoff = Gaussian, brightness = 70, sharpness = 60, color = light
brown (R200,G150,B100), direction = 135, angle = 83;
click Ok to apply the glass effect;
from the menu choose Effects/3D effects/Glass again, the previous settings
should be retained, therefore you should only need to make the followings
changes:
smoothness = 53, refraction = 0, opacity = 100, brightness = 100, angle
= 73;
click Ok to apply the effect; |
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Effects/3D effects/Glass again (third time): the previous settings should
be retained, but change the light colour to white;
click Ok to apply the effect;
apply a drop shadow;
that is the basic copper text effect. Created the outside (leaked)
corrosion effect:
with the mask loaded, enter Paint on mask (POM) mode (CTRL+K); |
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apply Effects/Distort/Wet paint: wetness = 45, percent = 80, press OK;
blur the POM image (Effects/Blur/Gaussian blur) radius = 1.0, press OK; |
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exit POM Mode (CTRL+K);
create a new object and move it below the text object;
Edit/Fill, select the texture fill type then press edit;
in the edit texture fill dialogue box select, in the Sample texture Library,
'Blended Malchite' (default) and press OK twice; |
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Created the inner corrosion effect:
delete the alterated mask from the outside effect process just above
(CTRL+SHIFT+R) and load again the mask saved in the channel;
enter Paint on mask (POM) mode (CTRL+K);
apply Effects/Distort/Wet paint again: wetness = -49 (minus sign),
percent = 75, press OK; load the mask from the channel again the POM image
now contains the original mask also; Image/Transform/Invert;
Effects/Blur/Gaussian blur, radius = 1.0, press OK;
exit POM mode (CTRL+K), create a new object: it will be placed above the
text object and be selected; |
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choose Edit/Fill then press OK, use the same fill as before;
create a background to suit;
you can add further discoloration on topmost object/s using the whole original
mask filled with green texture or gradient and using different merge mode
and opacities for the top object/s. |
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| from a tutorial by David Mutch (http://www.visionary-voyager.com.au/corel/photopaint) |
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