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| 1. original photo; |
2. Image/Adjust/Desaturation; |
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3. create new object:
uniform fill, R214,G200,B152;
merge mode = overlay; |
4. rectangle mask, bevel = 10;
menage mask and image with great precision till angles overlap perfectly; |
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5. Mask/Mask Contour/Expand,
width = 3 pixels, OK; |
6. mask on: create new object, uniform fill (see 3),
OK; |
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7. paint on mask mode (POM);
Effects/Distort/Displace, sand.pcx,
scale horizontal and vertical = 8, OK;
Effects/Noise/Medium, radius = 3, OK; |
8. save mask as a channel;
Object/Create/Object:
cut selection, OK;
load saved mask; |
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9. create new object,
uniform fill (R189,G179,B147), OK; Effects/Blur/Gaussian Blur,
radius = 1, OK;
merge mode = Hue;
create new object (shadow)
load mask,
uniform fill = dark green, OK; |
10. Effects/Blur/Gaussian Blur,
radius = 1, OK;
duplicate object;
place the two object down the photo:
first object: up/right, two pixels;
second object: down/left, four pixels;
fill the background with an appropriate texturefill; |
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11. create new object,
uniform fill:
R237,G228,B171;
Effects/Creative/Weather,
Rain, size = 10, intensity = 3, OK;
merge mode = color burn; |
12. create new object,
uniform fill: R237,G228,B171;
Effects/Creative/Weather,
Snow, size = 1, intensity = 16, OK;
Effects/Blur/Gaussian Blur,
radius = 2, OK; |
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13. load saved mask;
create new object (A):
uniform fill (R209,G209,B182);
merge mode = Hue;
create new object (B):
texture fill:
texture library= styles,
spotted mineral 2C, OK, |
14. Effects/Distort/Wind,
angle = 270, strenght and opacity = 100, OK; merge mode = Hue;
mask on:
create new object,
uniform fill: (R209,G209,B182);
Effects/Noise/Add noise, uniform,
level = 100, density= 99, OK; |
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15. Transparent color tool: delete background
color and maintain only dots of noise on a transparent background;
Effects/Blur/Gaussian Blur, radius = 3, OK;
merge mode = color burn;
that's,finally, all.
There are many ways to obtain the same effect;
this tutorial tries to show that, to obtain a particular effect, is possible
and necessary:
use every filters' category,
edit even objects modified before,
use different merge modes of the same color,
in short: free and no limits experimentation, because every program
has infinite potentialities, if one use effects and filters 'unconventionally'! |
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