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create object, rectangle tool,
bitmap fill (see above); |
with size mode handles,
get half height of the new rectangle; |
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duplicate object;
Object/Flip/Horizontally, OK;
combine objects together, OK;
get height of the new object as 2/3 of total height; |
duplicate object;
Object/Flip/Vertically, OK;
place down the new object to fill the whole background and to reproduce
a natural wood grain; |
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Image/Adjust/Autoequalize, OK; Effects/Custom/Bump Map:
style = creased; |
invert = on; soften bump map = on;
scale = 10; flat = 10; ceiling = 71;
light = 0, OK; |
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create new object, background: R214,G200,B152;
Effects/Texture/Pebble stone:
cement height = 1, size = 79,
roughness = 25, light direction = 315, OK; |
Effects/Distort/Whirlpool:
spacing = 13, warp = On,
smear lenght = 6, streak detail = 0,
twist = 0, OK;
merge mode = overlay; |
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new object;
same texture fill (Pebble stone): |
roughness = 0, cement height = 2, size = 79,
light direction = 315, warp = On, OK; |
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Effects/Contour/Edge detect:
white, sensitivity = 1, OK; Effects/Distort/Whirlpool:
spacing = 13, warp = Off,
smear lenght = 13,
streak detail = 0, warp = 0, OK; Effects/Effects 3D/The emboss: |
depth = 5, level = 99,
direction = 312, original color, OK;
Color mask = white;
POM (paint on mask mode);
Effects/Distort/Displace: rusty.pcx, tile;
horizontal = 12, vertical = 26, repeat edges, OK; |
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| select last object Pebble stone, Object/Create/Cut object from selection;
duplicate object: |
1 object: merge mode = texturize;
2 object: merge mode = color burn;
handles = distort mode, distort wood grain; |
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combine objects together;
duplicate object;
apply to second object:
Effects/Contour/Find edges,
soften, level = 12, OK;
merge mode = divide;
duplicate this last object:
Effects/Contour/Edge detect, |
white, sensitivity = 1, OK;
merge mode= texturize;
combine objects together;
duplicate this object (A);
select the duplicate, Image/Adjust/Desaturation, OK;
merge mode = soft light;
duplicate this object (A);
merge mode = screen, opacity = 71% |
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| above: two images obtained by different elaborations: trying
out, you can find more and more..... |
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