1. create a rectangle (shape):
bitmap fill = lined paper
(set vertical lines); |
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2. duplicate object,
edit fill:
texture fill,
texture library:
styles = fractal broken rock 2C, OK;
merge mode: multiply,
opacity 37%; |
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3. Effect/Custom/Bump Map:
style = creased,
default setting,
OK; |
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4. duplicate object (this layer is above
3):
Effects/Distort/Whirlpool, OK;
merge mode: overlay,
opacity 81%; |
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5. combine these two objects: Effects/Creative/Vortex,
style = tiered,
inwards = 0,
outwards = 180,
size = 50, OK;
Effects/Blur/Gaussian Blur:
radius = 1, OK;
obtained object: opacity = 50% |
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6. duplicate object 1;
place it above all other layers;
merge mode = hard light;
create mask from object;
combine all objects to background;
create object from background;
object: cut selection;
Effect/Blur/Smooth (100%), OK; |
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7. new rectangle object:
texture fill (see below); OK;
merge mode: lightness;
opacity = 80%  |
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8. combine objects 6 and 7;
Paint On Mask mode (POM); Effects/Distort/Displace: rusty.pcx,
Tile,
undefined areas = repeat edges,
horizontal scale = 27,
vertical scale = 27, OK;
again:sand.pcx,
horizontal scale = 12,
vertical scale = 61. OK; |
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9. still Paint On Mask mode POM: Effects/Noise/Medium,
radius = 4, OK;
Paint On Mask mode off and mask Overlay on; |
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10. Mask/Mask Contour/Feather:
direction = inside,
width = 15,
edges = curve; OK; |
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11. Object/Create/Object: cut selection;
here is the Parchment paper background; |
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