tutorial photopaint
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43) About Paths
1) Create a new blank image of 500x500 pixels with a white background (File/New).
The boomerang is based on a path for a simple triangle. This simplifies the process of creating smooth rounded corners.
Start with a grid to position the points precisely. The grid will be set to 25 pixel spacings in order to achieve the curvature and shape required.
Select View/Grid and also View/Snap to Grid (CTRL Y) are at it.
Select View/Rulers (CTRL R) then double-click any ruler to bring up the ruler and grid settings dialogue box.
Click Grid in the left hand pane to show the grid settings: alter the spacing for both horizontal and vertical to 25 pixels; the Show Grid and Snap to Grid checkboxes should both be set. Click OK.
2) Create a triangular Path: select the Path Node Edit Tool from the ToolBox. When the Paths Property Bar appears the Add Nodes icon should be selected. If not, select it.
immagine immagine
Draw the triangular path. Click the x=250, y=100 point on the grid to start the path at the apex of the triangle; then click on the following points: x=50, y=300; x=250, y=300; x=450, y=300; to complete the triangle and to close the path, click again on the start point at x=250, y=100.
Click the Node Edit(1) icon and select all 3 points by scribing a marquee around them;
click Elastic Mode on (2), then To Curve (3), then Smooth (4).
Now the shape appears a bit like a triangular donut or a hotdog.
immagine immagine
3) Now to shape the corners properly: click away from the curve to deselect all points then select the centre bottom point; drag it to x=250, y=200.immagine
Next select the lower points: drag their handle, the outer handle to smooth the angles. The shape should look like image left-below. The final shap of the boomerang path.
4) Save the Path by clicking on the Export Path on the Path window in the object dockers. (this will help if something goes wrong later or if you need to start over, at least you won't have to recreate this path!)
5) Create an object from the path: click the Path to Mask icon on the Paths Property Bar to convert the path to a mask. Check the Anti-Aliased box so that our curves remain as smooth as possible, then click OK.immagine
To see the path, make sure you have Show Mask Marquee selected (select this icon on the main Toolbar). Save the mask as a channel by selecting Mask/Save/Save as Channel from the Menu. Now save the entire image (File/Save As) as boomerang.cpt. Leave the image in Corel PHOTO-PAINT (.cpt) format to ensure all the layers that we create later remain intact.
immagine immagine
Create a new object (click the New Object icon in the Objects Docker). At this stage we can don't need our grid any more so hide it by deselecting it from the View menu. Also, deselect the Snap to Grid feature.
Select the Objects Picker Tool on the ToolBox to return from path edit mode to ‘normal' mode. Make sure the path is still visible.
6) Lets add some wood fill to the object: as we need to manipulate the wood fill first, we need to fill an entire page rather than just the boomerang mask at this stage: make sure you have saved the mask and select Mask/Remove.immagine
Fill the new object with the wood fill: select Edit/Fill from the Menu, when the dialogue box opens, select Bitmap Fill then click Edit, when the second dialogue box opens, choose or in the Preview window or, if you cannot find a suitable fill, Load then find the wood fill you want, OK twice (leave the bitmap fill options at the defaults).
Now we have a complete page of wood fill.
Boomerangs are usually made from a curved piece of wood, therefore we need to curve the grain of our wood fill to add some realism.
Mesh Warp: open the Effects/3D Effects/Mesh Warp dialog box and place it beside the image so that both are visible at the same time side-by-side for better control over the effect.
Move the nodes on the grid of the Mesh Warp dialogue into a position similar to that shown up-right then click OK.
You can always undo it and try again if it doesn't seem right. Notice that we can estimate the correct shape better by leaving the path visible in the image window placed alongside the dialogue window.
immagine immagine
7) The boomerang takes shape: we don't need to see the path any more so choose the Path Edit tool and then the Hide/Show Path icon.
However, we do need the mask now, select Mask/Load/boomerang to load the boomerang mask back in again. On the ToolBar, click Copy then Paste As Object to copy the masked portion of the wood fill to a new object: check for it's presence on the Objects Docker, make sure it is selected, then click the eye icon on the wood fill to hide it and inspect the boomerang by itself. Rename the object boomerang.
8) Adding some realism. Boomerangs are usually a bit worse for ware after having been thrown all around the place, lets add some wear-and-tear and some shading and some roughness. From the Effects menu, select Noise/Add Noise. Leave the type as Gaussian, and adjust the sliders to Level 20, Density 40, then click OK immagine
Add some round shading: click the Paint Tool and show the Tools Settings Rollup. On the Tool Settings Rollup, select the Airbrush then Large Soft Cover from the Type dropdown, make sure that the paint colour is black, also, make sure the boomerang object is selected on the Objects Docker and the Lock Transparency checkbox (this last step is very important).immagine
From the Mask menu select Create/Stroke Mask then Middle of Mask Border and click OK. If you have a grey furry border outside the boomerang shape then you have forgotten to select Lock Transparency on the Objects Docker and you will need to undo then redo the effect. Save image at this stage.
9) Add text. For this text we need a heavy, wide font. Select the Text Tool and then the Centre alignment from the Text Property Bar. Click near the centre of the image, underneath the boomerang and type a text (here Australia).
immagine immagine
Adjust the position of the text if necessary, then click the Object Picker Tool to create the text mask. Check the Show Mask Marquee icon on the Toolbar if necessary to see the mask. Save the mask as a channel (Mask/Save/Save As Channel).
10) Give the text a wooden fill: click the Wood Fill object on the Objects Docker then click Copy and then Paste As Object (on the ToolBar) to create a new object with the wood fill.
Then click 3D Effects/The Boss from the Effects menu (the mask is active). Adjust the settings to: width 8, smoothness 100, height 50, brightness 100, sharpness 10, direction 45, angle 45, drop-off mesa, then click OK. Save the image at this point.
Select the boomerang in the Objects Docker, then click Copy, then Paste As Object, move (drag) the new object down below the wood fill object, then make it invisible, click the eye icon (this is a backup copy of boomerang in case things go wrong).
immagineimmagine immagine
11) Create the Down text: the ‘Down Under' text is engraved into the boomerang.
Each word is located on a separate arm of the boomerang and thus we need to create each word separately.
Click the Text Tool, use the same font but change its Size (smaller). Ensure the Render to Mask option is checked: click on a blank white space in the image and type "DOWN", click the Objects Picker Tool to render the mask. (Turn the Show Mask Marquee feature on if you don't see the text mask immediately).
Click the small triangle beside the Object Picker Tool to open the Object Picker Tool flyout and select the Mask Transform Tool. Move the mask down so that the leading edge of the ‘W' is central to the left arm of the boomerang.immagine
Click once on the mask to display the rotation handles: rotate the mask so that is lines up with the left arm of the boomerang. Click Apply on the Property Bar when you are satisfied with the position of the mask. Save the mask as a channel with a name such as DOWN text. (it's possible create a new paths for the text as in tutorial n.32)
Engrave
the DOWN text to give the mask some body: make sure the boomerang object is selected (not the backup copy), select 3D Effects/The Boss from the Effects Menu then change the settings to the following (the previous settings have been retained): smoothness 25, height 100, sharpness 5, angle 75 and then click OK.
This should give the boomerang the appearance of carved or etched text.
The UNDER text: Using the same steps above for the DOWN text, create some UNDER text. This time however, align the mask along the right hand arm of the boomerang. Save the mask as UNDER text then Boss it as before.
The DOWN and the UNDER text after bossing to make them appear engraved into the boomerang. Now we have an engraved boomerang and some wooden text: move the two objects around so that the text is above the boomerang and add a background, as you want.
from a tutorial by David Mutch (http://www.visionary-voyager.com.au/corel/photopaint)
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