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With
the Brush Texture feature, essentially, every texture loaded acts like a
seamless bitmap image.
With the Texture loaded every brush stroke applied has the appearance that
it was applied to a textured suface.
To load one of the preset textures, click the load texture button and, in
the new dialog box window, select one of the texture presets. Some of the
Bumpmap textures make good brush textures and it is possible to use almost
any bitmap loaded. |
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Brush Texture: this setting controls how
much texture is applied with each brush stroke.
Edge Texture: controls how much of the texture is applied
to the nib's edge. The value in the setting represents the transparency
of the edge, so at a setting of 100, the edge of the nib is totally transparent
and there is no texture applied to the edge of the stroke, a setting of
zero results in maximum texture at the edge of the nib. (The nib must have
a soft edge for Edge texture to work.) Bleed and Substain Color:
control how the brush stroke reacts with the colors in the image. Bleed
makes the brush seem to pick up colors from the image, as if the brush was
dragging across wet paint. Substain Color determines how much
of the paint color is retained in the brush stroke when Bleed has been used;
if bleed is zero, then substain color has no effect. |
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